Stylized Paragraphs

Recently I’ve decided that setting my paragraphs apart by using CSS, specifically selectors and the property attribute makes it that much cooler. I mean it’s possible it doesn’t, and I’m just full of myself, but I guess I’m willing to take that chance.

Now what I use presently on my blog is a DROP CAP, NOT the first-letter selector or text-indent property. I may decide I’ll cover drop caps in depth at a later point, but today we are aiming to start small and then work our way up.

There are two ways that you can stylize your paragraph that are both simple and easily doable; meaning copy paste code and throw it into your stylesheet without have to think about it.

The two ways to alter your paragraphs is by using indents and also by altering the way the first letter in a paragraph looks, known as first-letter. I felt that it adds a bit of uniqueness to posts and it makes it easier for readers to discern where a paragraph ends and starts.

Since styling my paragraphs, I’ve actually gotten a fair a number of requests asking how to do it. I’m going to go out on a limb and just assume that Google is down for these people or their keyboard is failing or, and really the only valid excuse, they’ve lost all ability to use their hands. Otherwise, GOOGLE IS YOUR FRIEND.

Anyway, despite my annoyance at people’s refusal to use the powerful Google search, which I’ll point out, I didn’t have as a reference when I started to learn how to code; I figured I’d be nice and let you in on my little secret.

Lesson 1: The text-indent Property

First off, if you’re not familiar with CSS or coding in general, do yourself a favor and learn. You don’t necessarily need to become a guru but at least get familiar with the basics. As much as I’d love (not really) to teach it to you, I simply do not have the time nor the patience to invest in something that is quite easily learned through some research.

If you are however familiar with CSS, let’s get started! 😀

The first thing you’ll want to do is add an indent to your paragraph by using the paragraph tag or in this case <p>. Once you’ve done that, you want to style it by adding the property text-indent. Similar to this:

p {
     text-indent: 25px;
 } 

This code will add an indent to the beginning of each of your paragraphs that looks like this:

No idea. Just do what I do: hold tight and pretend it’s a plan. Yes, well, it’s a brilliant noise. I love that noise. There’s something that doesn’t make sense. Let’s go and poke it with a stick.11. Added italics to separate the example from the post content.

Lesson 2: The first-letter Selector

Now, if you want to get a bit more in-depth, and you’d like to stylize the first letter of each paragraph to further discern endings and beginnings, you’ll want to add a class selector to your CSS, using the pseudo element p:first-letter and style appropriately.

I set the example below to:

p:first-letter { 
font-family: Cherry Swash;
font-size:120%;
color:#ED7130; } 

Coupled with my text indent, this will output the following for each paragraph:

People assume that time is a strict progression of cause-and-effect… but actually, from a non-linear, non-subjective viewpoint, it’s more like a big ball of wibbly-wobbly… timey-wimey… stuff.21. Added italics to separate the example from the post content.

Now if you want it so it ONLY affects your entries and not your comments, you’ll have to target the class associated with your entries. In my case I have it set up as:

.entry-content p:first-letter {
font-family: Cherry Swash;
font-size:200%;
color:#ED7130;
}

So there you have it, my not so secret way to style paragraphs! I’d tell you to leave any questions you have in the comments or e-mail them to me, but it’s likely my response will be GOOGLE IT, so it’s probably best you not bother. 😏

Tom Clancy’s The Division 2

I recently picked up Tom Clancy’s Division 2 and have spent more than a few hours plugging away at the game. Admittedly, I never played The Division so I’m not really able to compare it to its predecessor, however, I’ve got more than enough experience playing MMO type games and this game, in my opinion, very much falls into that category. There are obviously some things I absolutely love and some things which serve as an annoyance, though not so much that it has prevented me from continuing to play.

I’m not going to go into too much detail about the game, there are plenty of posts out there that exist for that reason only. Instead I’m just going to give you a list of pros and cons and you can choose to use it as a basis for whether or not the game is something you’d like to pick up. Again, I’d suggest you research for more thorough reviews if you want something a little more in depth.

Pros

Let’s start with the good.

  • The graphics are AMAZING. I have to especially point out the rendering done with the weather because it’s probably one of the best I’ve ever seen.
  • Leveling isn’t tiresome or repetitive which tends to be the case with a lot of games that have a leveling system. I can honestly say I haven’t felt the need to stare at my XP bar, wondering when I’ll level next. It happens naturally as you play the game which is definitely a huge bonus for me.
  • Characters are not restricted to a specific weapon type which means you can change guns on the fly without worry that you’ve been pigeon-holed into one weapon type.
  • Haven’t run out of content so far, it seems there are a lot of “extras” you can do beyond the main missions.
  • Building up the settlements and seeing the improvements is satisfying rather than tiresome and redundant.
  • Enemies encounters aren’t predictable, there were instances where I’d turn a corner and run into a group and just as I finished that group off, more would come. In short, it doesn’t feel routine as is the case with so many other games in the same category.
  • Fast travel is available to you once you’ve unlocked/visited a site because fuck running everywhere.

Now on to the most glaring annoyances for me.

Cons

  • Unless you’ve done some research, you’ll be confused as to how the Skill system works, particularly as to what Skill Power is, and how you acquire it.
  •  The inability to cap out your inventory until level 30 is shit. But why? How does having more inventory space at a lower level impact gameplay? Yeah, I’m still trying to figure that out too.
  • Controls can be somewhat unresponsive. For instance, if I press space to take cover and then press space almost immediately after to move out from cover, more often than not, the game won’t register it.
  • The game gives you all of the skills but, you’re regulated to 2 skills and one signature skill. Presumably, this is with the expectation that most players will play in groups, but I am not most players and dislike that I’m being penalized because I like to play alone.
  • Paying for a pass to unlock additional content. The standard edition of the game is $60, and now we’re expected to fork over even more money, precisely $40 for more content? HARD PASS.
  • Parts of the UI are clunky. Having to click into multiple menus to add a modification to a weapon or skill is counter-intuitive, especially when there’s a good chance an enemy will happen upon you while you’re in the character menus and not in a safe house/control point.
  • Inability to share resources– this is stupid. I can share loot like weapons, armor, etc., but not resources? That makes total sense. NOT.
  • No replayability, unless you’re cool making a new character and doing the exact same missions, side missions, etc. all over again.

I am quite positive there are other pros and cons I have missed, but these are the ones that stuck out the most to me. I do enjoy the game, and I’m willing to tolerate the annoyances, but I suspect that once I’ve reached the level cap and complete the main missions, the game will sit on a shelf because I’m not willing to pay for DLC. There’s always a chance I could be wrong. I have yet to reach the level cap, so maybe, maybe it’ll surprise me, but to be honest?

I’m not holding my breath.

How I Toilet Trained My Kids in 3 Days

Like every parent who finds themselves approaching this milestone, I was absolutely terrified. I wasn’t sure how the training would go and admittedly I put it off for a few months despite knowing my kids were ready. They were very interested in sitting on the toilet, flushing and had even gone a few times without much prompting on my part. They were ready far sooner than I was.

The first thing I did was search for resources. To be perfectly honest, I didn’t really put that much thought into it. At the time I had a Kindle Unlimited subscription so I just looked up toilet training books and stumbled upon “Potty Training in 3 Days: The Step-by-Step Plan for a Clean Break from Dirty Diapers” by Brandi Bucks. Admittedly, it took me more than a few months to dive into it but when I finally did, a lot of suggestions were practical and understandable. I think the most important take away I had from the book is that you should never place toilet training toilets  (should you choose to use them) in any area other than the bathroom. The reason is simple, it teaches children that they can use the bathroom anywhere instead of instilling that the bathroom is the only place they should go.

After reading the book, I took an extra day off work so I could spend a full 3 days toilet training my kids. I wasn’t sure how it would go but I was prepared. I purchased activities we could do since we were confined inside with no TV in a small area of the house where the bathroom was easily accessible. I also made sure that we had a chart, stickers, and treats for when they successfully used the bathroom. On the first morning of training, the first thing I did was get the kids from their bedroom, remove their diapers, and had them watch me as I grabbed all the diapers in the house and said they were going bye bye. After that was done, I put the kids in underwear (just underwear), and had them drink a lot of fluid– admittedly this is the only time I’ve really bent on my no juice rule, simply because I needed them to fill their bladder so we could start with the training.

The first few tries we had accidents. The first day was obviously much worse but after a couple of hours we managed to make it to the bathroom and the kids got a sticker and treats. The second day was much the same with fewer accidents and by the end of the day, I’d stopped the treats completely. I didn’t want to reinforce their behavior by using treats consistently. It would, in my opinion, set a bad precedent. The 3rd day rolled around and by that point, I was not only comfortable enough to fully dress them but I also let them go outside for 15 minutes at a time. We had one accident that day with my daughter but otherwise, everything else was smooth sailing.

I got lucky.

The best thing to remember is you can’t half ass it. You can’t decide to work on toilet training one day and then the next give up. Consistency is KEY with this milestone.

My kids were toilet trained at 2.8 years and it was a bittersweet moment for me. I was obviously ecstatic because, “Yay! No more diapers!” but also sad, because it means they are growing up and aren’t stopping anytime soon.

For those of you who are struggling with toilet training or are dreading this milestone, my best advice is to be patient and to ensure that your children are very familiar AND very comfortable with the bathroom and how the toilet functions. We were pretty lucky that ours were so fascinated with the toilet and so eager to try it on their own so toilet training was very easy. I’ve spoken to other moms and dads where that just simply isn’t the case with them. Whatever you decide to do or however you decide to attempt this milestone, just remember, you’re not alone, and we1 Parents have ALL been down this road, in one form or other.

Happy

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